Galaxy Wars Resource Pack
Contents [] Gameplay Two teams, the Attackers (based on the Rebel Alliance) and the Defenders (based on the Galactic Empire) fight each other using a mix of ranged & melee weapons and activated abilities. The game starts with a six minute timer, which extends by three minutes everytime the Droid passes a checkpoint. Each checkpoint requires a total of one minute and fourty seconds to get to. Objectives Attackers The Attackers must escort the Droid and allow it to proceed across all four checkpoints in the map. Defenders The Defender's objective is to prevent the Attackers from escorting the droid and taking their checkpoints. The Droid • The Droid moves when an Attacker is near it or when there are more Attackers than Defenders near it. • The Droid stops moving when there are no Attackers near it or when there are more Defenders than Attackers near it.
Bentley microstation v8i select series 3 crack 4 bam. Command or corrupt an entire galaxy in the definitive Star Wars strategy. Forget tedious resource gathering – just jump straight into the heart of the action.
Victory Conditions Attackers To win the game, the Attackers must escort the droid to the 4th and final checkpoint in the map. Defenders The Defenders win when the game timer reaches zero and the Droid has not reached the 4th checkpoint of the map. Classes Soldier/Trooper • Blaster - Shoots a laser projectile that deals 15 damage per successful hit. • Rocket Launcher - Shoots a rocket that deals 35? Damage within a small radius.
• Flashbang Grenade - Throws a grenade that blinds enemies within a large radius. • Turret - Spawns a floating droid that automatically shoots enemies in a large radius. This droid can be destroyed by Beamswords and projectiles. The Soldier/Trooper is the default ranged class of the Attackers/Defenders.
Users of this class can deal ranged damage using their Blaster Rifle, maim small groups of enemies with their Rocket Launcher, blind foes with a Flashbang Grenade and deploy Turrets that automatically shoots the enemy team. Brawler/Bounty Hunter • Bowcaster/Sidearm - Shoots a laser projectile that deals 15 damage per successful hit. • Scattergun - Shoots a spread of projectiles that deal X damage in close range. If used properly, this can one-hit-kill an enemy. Damage decreases when target is further away. • Frag Grenade - Throws a grenade that deals damage within a small radius. If used properly, this can one-shot an enemy.
• Beast Slam (Brawler) - Release a wave of kinetic energy around the player that deals damage to enemies in close range and knocking them back. • Electro Blast (Bounty Hunter) - Releases an electrical blast around the player that deals damage to enemies in close range and knocking them back. The Brawler/Bounty Hunter is the 2nd ranged class of the Attackers/Defenders.
Specializing in killing Knights and Marauders. Users of this class can deal damage from a distance with their Bowcaster/Sidearm, dismantle foes at close range with a Scattershot Gun, throw Frag Grenades which deal heavy damage in a small radius and knock back enemies who get too close with a Slam/Electroblast. Knight/Marauder • Beamsword - Light-based melee weapon that deals 35 damage per successful blow. Can be thrown by pressing [Q] to deal damage at medium range ( thrown beamswords will return to their thrower after travelling a short distance or upon hitting a block).
Allows players to reflect enemy gunfire by holding [MOUSE2] while aiming at the shooter. Reflected projectiles may hit and damage other players. • Pistol - Shoots a laser projectile that deals 15 damage per successful hit.
This weapon fires more slowly compared to their equivalent from other classes and contains less ammunition per clip (7). • Dash - Drastically increase the player's speed for a short time. The Knight/Marauder is the melee class of the Attackers/Defenders. Their Beamsword can tear enemies apart in three blows, be thrown in front of them for ranged damage and reflect enemy projectiles against them. Their Pistol allows them to deal minor damage at long range and their Dash ability allows them to close large distances in seconds. Tips and Tricks Soldier/Trooper • Use high places to attack Knights/Marauders without them being able to reach you with their Beamsword. • Your Blaster has the most ammo-per-clip of all the classes.