Tiberian Sun Firestorm Maps

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Maps feature cityscapes where units could hide or battle in urban combat. Command & Conquer: Tiberian Sun – Firestorm is an expansion pack to Tiberian.

Command & Conquer: Tiberian Sun -- Firestorm - Walkthrough/FAQ Command and Conquer: Tiberian Sun: Firestorm Campaign Walkthroughs by Steven W. Carter (scarter831@earthlink.net) March 24, 2000 ****************************************************************************** * DISCLAIMER * ****************************************************************************** I provide no guarantees here. These are strategies that worked for me on version 2.00 using the normal difficulty level. I played each mission at least twice and generally tried to mix up my strategies to see what worked best. What follows is a summary of that work, with an emphasis more on how to start up each mission rather than on details on how to destroy an enemy base once you are able to repulse its attacks (and where preferences will vary anyway). ****************************************************************************** * GDI CAMPAIGN * ****************************************************************************** Mission 1 (Recover the Tacitus) ------------------------------- Objective: Find the Kodiak and recover the Tacitus. Strategy: Not long after you gain control of your units, two light infantry and two rocket infantry units will attack from the east.

Quickly group your wolverines together -- the new ``t' option works well -- and bring them to the front of the battle so they can take down the two rocket infantry first and then the two light infantry. Then put your engineers back in the APC and send your units south. Eventually you'll come to a mutant village. More NOD infantry units will attack, but a bunch of mutant infantry units will arrive to dispatch them.

Sven online. Let the mutants do all the work so you can save the health of your wolverines and titans. Ignore the broken bridge for the moment, and head east. You'll come across some more NOD infantry units and a couple of visceroids, which you should be able to kill easily with your wolverines and titans.

When you get past the tiberium patch, leave your titans behind and continue east with your wolverines. They'll find the Kodiak not too far away. Send an engineer to the Kodiak, and he'll announce that he can't fix it -- surprise, surprise.

Then send your truck to the entrance of the Kodiak, and it will pick up the Tacitus. About this time you'll hear that enemy reinforcements have arrived.

Tiberian Sun Firestorm Maps

The reinforcements consist of two tick tanks and an MCV, but they'll enter the area right where your titans are. Quickly kill the tanks, and then you can either kill the MCV or wait for it to deploy and then capture the buildings it produces. You don't need any extra firepower to finish the mission, so go ahead and destroy it. Then send everything back west to the mutant village. NOD will continually send infantry units at you from the east, but the mutants should be able to handle them easily. Have one of your engineers repair the broken bridge, and then send your titans across.

Two infantry units will attack, and the easiest thing to do is simply squash them. Then have the titans head toward the beacon. Two devil's tongues will be nearby, and once the titans kill them, it's safe to send the truck to the beacon and complete the mission.

Mission 2 (Party Crashers) -------------------------- Objective: Protect the citizens and defend your base. Strategy: Start cranking out titans. You'll be facing visceroids, fiends, and floaters, and titans are your best weapon against them. Once you have six titans, send them to the civilian town in the southeastern corner. If the enemy creatures appear before your units get to the town, don't worry.

Titans are slow, but they'll still get there in time. When the creatures attack the town, they'll use two fiends and two floaters. They won't coordinate their attacks, so you should be able to face them one at a time and kill them easily with your titans. When the creatures are dead, the civilians will run to the takeoff point in the center of the map. You don't actually have to escort them.

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