The Klub 17 Textures

The Klub 17 v7.5 This is standalone installation, you can't update any of the previous versions with this installation. How move your poses, models, textures to 7.5 from older versions: Move those folders from older version installation folder to 7.5 installation folder. Mod Community Save Download: or magnet:?xt=urn:btih:2589440A4E4689AF159A742CD256ED3535EEBCEE&dn=tk17v750_setup_final.exe&tr=udp%3a//tracker.openbittorrent.com%3a80/announce&ws=http%3a//dl.dropboxusercontent.com/s/jtdoriublfmuvam/tk17v750_setup_final.exe.

The first four mentioned mods (Textures, Poses, Models & Sequences) can be considered to be light modifications since they don't change game standards but only add content.txx-Mods are known to change fundamental game data and can be the cause of severe issues. Hansika suga novels free download

The Klub 17 Textures

The.txf file that accompanies most items in the game tells the game how to handle the alpha channel. Editing the.txf file will allow transparency in the game. Using notepad NOT word edit the file as follows; for no transparency the file should read “RGB_888” “Opaque” for fully transparent/fully visible “RGBA_8888” “AlphaBlend” for a scale of transparency “RGBA_8888” “AlphaBlend/WriteZ” (Note that scale of transparency can cause odd colour glitches in certain items) When you are finished, save the file by the same name as the image you are applying it to but with extension.txf *the file must be saved as type “All Files” NOT “text documents”*. In game clothes and items consist of 2 components, Mesh and texture. The mesh is built in to the game and is the “frame” that a texture sits on.

The texture is an image that fits on to the mesh. The name of the image tells the game which mesh it goes on. Modifications can be made to the texture using Photoshop or similar programme. 1.To find the correct texture, right click on an item the model is wearing in the game. This will give you the “game name” for the item you want to edit. 2.Look for the folder with basic tecture with the same name as the “game name” 3.Copy the contents of the folder in to Mod ActiveMod 4.Use your preferred image editor to adjust the image how you like, keep in mind the shapes in the image will correspond to different areas of the item in game.

A good idea is to number or colour the parts and see where the numbers or colours end up on the item in the game. You can change the image size but this must be done to the power of 2 32×32 can be 64×64, 128×128 and so on. 5.After editing save the image as.png or.jp2 in the active mod folder, DO NOT change the name of the image. 6.in the game press Alt-R to refresh item you are editing. 7.If you are happy save the image (with.txf) file in a new folder in the active mod folder.

Yamaha studio lord serial numbers. Your item will now appear at the end of the list of similar items in game. Certain clothes items “share” textures. This means that editing the “shared” texture in the active mod file will change both items. Saving the edited “shared” texture in a new folder in the active mod folder will result in several new items appearing in game.

Hair(png textures) go to Mod ActiveMod in folders. The structure should be Mod ActiveMod MyNewBody(or any other name) hair01_style01_blond.png The hair you are editing will appear at the end of the list of hair in game. You may need to change hair type(1 or 2). You can draw on hair textures, retexture it to give more natural look, delete parts of it, etc in programs like photoshop. Hair at default have transparency, so you don't need txt files with them. Some hair have white or black mesh under it you can't delete. Rooms(png textures and txt files) go to Mod ActiveMod in folders.

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