How To Install Cfosspeed Skin

The transparent background of the status window can be replaced by an opaque one by applying (under Vista and Windows 7 with admin rights) the following changes to the file net.ini in the directory [cFosSpeed install directory] liquid_crystal_skin: line 7: background=background.tga->;background=background.tga line 8:;background=matrix.tga.

CFos Skins An introduction to creating your own skins can be found in our The Skin.INI File Each INI file must contain an [All] section that includes a 'version' key indicating the current version number (at present, V1.0). Only those INI files with a known skin version number are valid under cFos and cFosSpeed. Using the 'name' key, a skin can be given a name that will show up in the context menu. In addition, a corresponding bitmap must be provided under 'background'.

How

The 'transparentcolor=x,y,z' key is used to define a color as transparent, where x,y, and z specify the amount of red, green and blue to be used respectively. The shape of the window is composed of all pixels in the background bitmap which are not transparent, meaning that such a window does not necessarily have to be rectangular.

It should further be mentioned that the transparent color chosen does apply to all other bitmaps as well. These are then simply superimposed onto the background in such a fashion that it still shows through from under all pixels with transparent color. Just as for individual sections, the parameter 'alpha_val' can be specified for the background image to determine the general level of opacity (see explanation below). Note that starting with Windows 2000 this is fully supported, while older operating systems still support it in part.

For the latter, the behavior under Windows 2000+ can be emulated within certain limits by entering 'trans_emu=1'. In addition, you can also have the status window faded in and out by entering 'blend_time' or 'blend_out_time', respectively (see also 'activearea' further below). Composite background images: You can specify multiple background bitmaps by using 'background2', 'background3'. Shabloni dlya portfolio doshkoljnika na kazahskom yazike 1.

INI file keys. They are all blended over the first background image.

After all background bitmaps are loaded, an optional alpha mask bitmap, specified by 'background_mask' is used. Its alpha channel is copied into the background bitmap. Thereby you can stencil out a shape after all background bitmaps are loaded. Pixels in the mask bitmap with alpha = 255 are ignored. Latest lynda sql essential training 2014 exercise files download and torrent. If the mask bitmap has no alpha channel the values for green are used instead.

Color transformation can be specified by using sequentially numbered 'transform' keys (transform1=, transform2=.). Each key must have two HSV values defining a color interval for the original color plus another two HSV values designating the color interval for the target color. If a pixel's color value falls within the orginal color interval defined for transform1, it is altered by linear interpolation to a color value within the corresponding target-color interval. Otherwise, it is checked if that same pixel's color value does instead lie within the original color interval specified for transform2, then for transform3, and so forth. An example: 'transform1=0,0,0,359,255,255,120,0,0,240,255,255' transforms all color values to green hues. H (Hue) is between 0 and 360 degrees, values for S and V fall within 0 to 255. Transformations can be specified either in the [All] section or in individual disp-sections, which will then overwrite values in the [All] section.

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